//==============================================================================
// Hetairoi_anim.txt
//==============================================================================

import Greek_Sword_anim.txt

//==============================================================================
define LargeGreekShield
{
   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
            Visual none
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Wood
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Wood
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Shield Wood
         }
      }
   }
}


//==============================================================================
anim Bored
{
//============================ Hetairoi Bored============================
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hetairoi_BoredA
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
         }
	 version
         {
				Visual Cavalry G Hetairoi_BoredB
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
         
         }
      }
   }
}

//==============================================================================

anim Walk
{
//============================Hetairoi Walk=============================
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Hetairoi_WalkA
			ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
			ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
			connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
			tag FootstepLeft 0.15 true   
			tag FootstepRight 0.60 true   
			tag FootstepLeft 0.90 true   
			tag FootstepRight 0.80 true 			
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hetairoi_DeathA
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
                  tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hetairoi_IdleA
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot

         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Hetairoi_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
         }
	 version
         {
				Visual Cavalry G Hetairoi_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
				 version
         {
				Visual Cavalry G Hetairoi_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
					connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry G Hetairoi_FlailA
				ReplaceTexture cavalry g hetairoi iron/cavalry g hetairoi bronze
				ReplaceTexture cavalry g hetairoi head iron/cavalry g hetairoi head bronze
				connect RightHand greekSword hotspot
					connect LeftForearm LargeGreekShield hotspot
            			
         }
      }
   }
}
